Roll a ball along narrow tracks and try not to fall off the edge
8:03A rolling-ball platformer that gets speed and control exactly right; falling off is always your fault.
Reviewed by Max, TubeGames · Sep 17, 2026 · How we rate
Going Balls is a rolling-ball platformer. You steer a ball along narrow tracks hanging in the air, over gaps, around corners and past obstacles, and the finish line is the only goal. The first thing I felt was momentum: the ball has weight, it carries speed into corners, and the track is designed so you'll overshoot the first one.
The loop is short levels and clean runs. A level takes under a minute, falling means restarting it, and the pull is finishing without a single wobble. Coins along the track unlock new balls and environments, which I ignored for the first twenty levels and then suddenly cared about. The difficulty climbs steadily, from gentle slopes to thin ledges with something in the way.
The complaints: the ball is fast, and on a phone a finger drag is a blunt tool for the precision the later tracks demand. Some obstacles are placed to be unfair the first time; you learn them by dying. And the later levels blur together, same ramps, same shoves, new paint.
Play it if you like Slope, Rolling Sky or any control game where the only enemy is physics. Skip it if you hate restarts; the ball doesn't forgive a late correction.
Get ready to navigate through a wild and wacky world in Going Balls - the addictive rolling ball platformer! Over 200 million downloads!
Going Balls was published on YouTube Playables on 2025-12-16 by Supersonic Studios. In 298 days it has reached about 92M plays.
Going Balls is a rolling-ball platformer. You steer a ball along narrow tracks suspended over nothing, taking corners, ramps and gaps at speed. There is no combat and no puzzle to solve, only the line you pick and how well you hold it.
Levels are short, so falling off costs you seconds rather than progress, and the pull is finishing a track cleanly instead of scraping through. It plays free inside YouTube with no download, which suits a game you come back to in bursts. Good for players who like precise, twitchy control.
How to play: Drag to steer the ball and keep it on the track all the way to the finish.
Good for: quick sessions, platformer fans
The ball keeps its momentum through corners, so the skill is committing to a line early rather than correcting late.
Slope is the ball game everyone played at school, and Going Balls is its more built-out cousin. Slope is endless and thrown at you at random; Going Balls has designed levels with a finish line, so you can actually beat something. Slope's ball speeds up forever; here the track sets the pace, and the difficulty comes from what's on it rather than raw velocity. Slope is purer and meaner. Going Balls is friendlier, prettier, and has coins and unlockable balls to give you a reason past the score. If you liked Slope for the panic, stick with Slope. If you wanted levels, this is the one.
The YouTube version runs inside youtube.com, so it usually opens on school and office networks where Poki and CrazyGames are filtered. If YouTube itself is blocked, nothing helps. Nothing to download either; tap Play and the first track loads in the tab. It's the same Going Balls as the app, so the balls you unlock are the ones you earn here, not something a mirror site can hand you.
Public play counts for Going Balls are re-counted every day from the YouTube Playables catalog and shown the way YouTube shows them. The total and rankings above are as of 2026-10-10.
No written reviews yet — tap the stars and tell other players what you think.
Elsewhere: 4.6★ (421,314 ratings) on App Store
The TubeGames rating is our estimate, not a vote. It combines public ratings of the same game elsewhere (App Store 4.6★ (421,314 ratings)) with how it holds up on YouTube Playables: how many people play it and whether they keep playing weeks after launch. Once 10 players rate Going Balls here, their average becomes the headline score.
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