Tower defence with a new map each day and waves that never stop
8:56A no-frills tower defense that swaps a campaign for a new map every day, and it works.
Reviewed by Max, TubeGames · Sep 17, 2026 · How we rate
Endless Siege is tower defense stripped to the bones. Enemies walk a path, you drop towers beside it and upgrade them between waves, and the waves don't stop at a finish line; they keep coming until your line breaks. My first run lasted about ten minutes and ended the way they all do, with one leak too many.
What keeps it on my phone is the daily map. Every day the path is different, so yesterday's build doesn't work and you have to read the layout fresh: where the corners are, where the path doubles back so one tower covers two stretches. Runs have a natural arc. Early waves are cheap and slow, the middle is where your economy either compounds or doesn't, and the end is watching how long the wall holds.
The problems are the flip side of the simplicity. No campaign, no story, no drip of new towers to look forward to, and once you find a build that works, most days are variations on it. Tap targets are small on a phone, and the early waves drag when you already know what's coming.
Play it if you like Bloons or Kingdom Rush but want a five-minute daily version. Skip it if you need progression to care.
Endless tower defense with daily maps
Endless Siege was published on YouTube Playables on 2024-03-05 by Ravalmatic Studio. In 949 days it has reached about 5.8M plays.
Endless Siege is a tower defence game. Enemies come down a path, you place and upgrade towers to stop them, and the waves keep coming rather than stopping at a set level. How far you get depends mostly on the defence you lay out early.
A new map arrives each day, so a single set of tactics does not carry over indefinitely and reading the path is part of the game. Runs can be short or long depending on how well the line holds. It plays free inside YouTube with no download. Good for strategy players who like a daily habit.
How to play: Tap a spot along the path to place a tower, then spend earnings on upgrades between waves.
Good for: tower defence fans, daily play
Because it never ends, the early economy matters more than any single tower; money compounding through wave twenty beats a big gun at wave five.
Yes. Ravalmatic, the same studio, put out Endless Siege 2 in June 2024, and the twist there is that towers come from a deck of cards instead of a fixed build menu. It keeps the daily-map idea. What's on YouTube Playables is the original Endless Siege, which I'd call the purer of the two: no card luck between you and the layout, just towers, money and the path. If you bounced off the sequel because the deck felt random, the first game is the one to try. If you loved the deck, this one will feel plain.
If you've played Bloons TD or Kingdom Rush, you know the towers-beside-a-path idea already; the difference is in what's missing. Bloons gives you a deep upgrade tree and a campaign to chew through. Kingdom Rush gives you heroes, a story and hand-built levels that are puzzles in themselves. Endless Siege gives you one map per day and an open-ended wave counter. That makes it more like a daily crossword than a campaign game: small, disposable and repeatable. If you want a game to complete, it's the wrong pick. If you want a number to beat tomorrow, it's the right one.
Public play counts for Endless Siege are re-counted every day from the YouTube Playables catalog and shown the way YouTube shows them. The total and rankings above are as of 2026-10-10.
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Elsewhere: 8.4/10 (256 votes) on CrazyGames
The TubeGames rating is our estimate, not a vote. It combines public ratings of the same game elsewhere (CrazyGames 8.4/10 (256 votes)) with how it holds up on YouTube Playables: how many people play it and whether they keep playing weeks after launch. Once 10 players rate Endless Siege here, their average becomes the headline score.
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